Mastering your collection in the Roblox simulator Pack A Rare Card requires knowing which pulls to lock down, which to grade, and which to liquidate into cash. According to community documentation, the game does not currently offer a published card-by-card master database from the developers. Instead, players navigate the card pool through progressive pack sets, rarity tiers, and distinct pull types.
Whether you are aiming to land a GCC 10 slab or searching for key pulls required to trigger your next rebirth, this guide compiles the confirmed card sets, observed pulls, and collection management rules to keep your binder organized.
Rarity Tiers and Collection Framework
In Pack A Rare Card, pulls are separated into functional tiers based on rarity, variant status, and progression utility. Rather than hoarding every card, third-party wiki data recommends sorting cards into four clear priorities.
| Tier | Category | Description | Primary Action |
|---|---|---|---|
| S Tier | Rare & High-Value | Ultra-rare pulls, low drop-rate targets (such as 1% to 2% hits), and limited cards | Lock, evaluate for grading, and use for Vault income |
| A Tier | Special Variants | Super Holo, shiny variants, and error cards | Compare value against base versions before deciding |
| B Tier | Standard Progression | Baseline set fillers needed to complete indices or satisfy rebirth prerequisites | Keep until index/rebirth criteria are met |
| C Tier | Low-Value Duplicates | Common repeat pulls with low intrinsic multipliers | Sell for cash to fund pack openings and upgrades |
Confirmed Card Sets and Notable Pulls
Progression in Pack A Rare Card is tied directly to unlocking new packs via rebirths and currency milestones. Based on gameplay recorded by active players, the following sets and specific card pulls have been observed across various stages of the run:
Starter and Early Sets
- Identified Sets: Descended Heroes, Fantastic Matters.
- Observed Pulls: Gold Gengar, Squirtle, Blastoise, Natu, Hoomish.
- Role: These early packs introduce the core mechanics of checking grades and unlocking initial index rewards.
Black and White Set
- Drop Requirements: Unlocked through early rebirth progression.
- Observed Pulls: Pikachu, Charmander, Meowth, Diglett, Snorlax, Nosepass, Psyduck, Charizard, Victini, Reshiram, Zekrom, and Kyurem.
- Progression Checkpoint: Player testing reveals that certain rebirths enforce collection conditions. For example, unlocking subsequent packs after this tier requires pulling Kyurem alongside meeting the cash fee (50,000 coins).
Bombastic Evolutions Set
- Drop Requirements: Unlocked after clearing the Black and White set rebirth milestones.
- Observed Pulls: Eevee, Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Glaceon, and Sylveon.
- Notable Characteristics: Eevee variants in this parody set carry unusually high base values. Super Holo and variant versions provide substantial passive yields when stored in your Vault.
Big Sirs Set
- Drop Requirements: Unlocked at higher rebirth tiers (observed at 150,000 cash requirement).
- Observed Pulls: Mr. Mime, Shiny Latios, Shiny Ninetales, Red Ice (Regice), and Shiny Star Boy (Jirachi).
- Chase Drop: Jirachi appears as a rare 2% drop rate card within this pack.
Vintage / Old Unk Pack
- Drop Requirements: Unlocked beyond the 500,000 cash rebirth stage.
- Observed Pulls: Gyarados, Slowbro, Blastoise, Dragonite (Dark Big Dragon), and Charizard Y.
- Chase Drop: Charizard Y sits at approximately a 2% drop rate and commands a base value nearing one million cash prior to grading.
True Gold Trainer & Limited Packs
- Drop Requirements: High-level rebirths (observed near Rebirth 6–7) and limited-time rotation shops.
- Observed Pulls: World Champions Promo, Gold Whistle, Charizard V, and Van Gogh Pikachu.
- Currency Type: Limited-time packs featured in periodic drops often require QP (Quest Points) earned from completing in-game missions rather than standard cash.
Card Value Multipliers: Grading and Mutations
A card's base placement on the card list is only the foundation of its ultimate worth. Two primary mechanics dictate whether a card becomes an elite earner:
Card Grading and GCC 10
Cards can be submitted to the grading service, which evaluates the card on a numerical scale (grades such as 2, 5, 6, 8, 9, 9.5, and the coveted GCC 10 have been documented).
- GCC 10 Target: As confirmed by official Roblox game details, hunting for a GCC 10 is the ultimate benchmark. A GCC 10 applies a massive multiplier to the card's base stats.
- Low Grades: Submitting cards can occasionally result in poor grades (such as grade 2 or 5), which severely limit value. Players often choose to sell low-graded copies to recoup cash rather than keeping them.
- Grading Times: Basic card grading runs on an in-game timer, though game passes exist for Premium Grading and additional grading slots.
Mutation Modifiers
Using tokens or QP, players can roll mutations on individual cards. Documented mutations observed during gameplay include:
- Colossal
- Massive
- Frostbite
- Galactic
- Celestial (capable of boosting high-tier cards to multi-million value thresholds)
- Flat multipliers (such as 2x)
The Vault System
Cards are not just static trophies; placing them into your Vault generates passive cash per minute. A top-tier card—such as a Celestial or GCC-graded Charizard or Eevee variant—can generate between 18,000 to over 15,000,000 cash per minute, funding high-tier pack spams and subsequent rebirths.
Efficient Card Management Strategy
To prevent a clogged inventory and keep progression moving forward, follow this structured routine:
- Check Index and Rebirth Requirements: Before selling duplicates, verify whether upcoming rebirths demand a specific pull from your current pack (such as Kyurem from Black and White).
- Isolate High-Percentage Chase Cards: When opening packs, track the 1% and 2% chase cards. Lock these immediately to avoid accidental bulk sales.
- Grade Selectively: Only spend cash or wait timers grading S-Tier chase pulls or high-multiplier A-Tier variants. Grading baseline cards yields minimal return on investment.
- Mutate for Vault Scaling: Apply mutation rerolls on your highest-graded card to maximize its passive cash output in the Vault.
- Liquidate Common Bulk: Sell low-value duplicates immediately. The cash generated directly funds the multi-opens needed to hunt the next secret card.
Frequently Asked Questions
Is there an official, complete card database for Pack A Rare Card?
No complete card-by-card master list has been published by the developers. The card pool is documented through community guides, in-game pack indices, and player testing across different pack unlocks.
What is the best possible grade for a card?
The highest grade you can obtain is a GCC 10. Achieving a GCC 10 dramatically multiplies the card's trade and passive Vault value.
Can cards be required to rebirth?
Yes. In addition to meeting the cash requirement, player testing confirms that certain rebirths require you to have pulled specific cards from the current pack set (such as Kyurem in the Black and White tier) before you can advance.













